Commit Graph
4 Commits
Author SHA1 Message Date
randy f89dea5805 Build terrain.pmtiles from Mapterhorn instead of fetching tiles ourselves
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Mapterhorn (mapterhorn.com, Protomaps-affiliated) publishes pre-built
Terrarium-encoded terrain as PMTiles: a global planet.pmtiles (z0-12)
plus ~450 regional chunks (z13+). Same pmtiles extract --bbox=...
mechanism offline.pmtiles already uses, just against their files —
confirmed live against their real manifest and the documented
Interlaken example. Replaces fetching every individual tile ourselves
(even after this session's earlier concurrency fix, still tens of
minutes for a real region) with 1-3 extract calls plus a merge when
the bbox spans more than one chunk: seconds, not minutes.

Removes CONCURRENT_TILE_FETCHES, write_terrarium_mbtiles, tile_range,
lng/lat_to_tile_x/y, fetch_terrarium_tile, and the sqlite3 gem
entirely — none of it is needed once the tiles arrive pre-packaged.

dem.js's point-elevation lookup (shadow.js's terrain-shadow overlay)
hardcoded a 256px PNG tile assumption that Mapterhorn's 512px WebP
tiles would have silently broken — now reads the actually-decoded
tile's own size and mime type instead of assuming either.
2026-09-11 12:26:03 +02:00
randy d041c21270 Fetch terrain tiles concurrently with persistent connections
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Serial fetches (no connection reuse) measured ~650ms/tile, almost all
TCP+TLS handshake — a real bbox at z0..15 is tens of thousands of
tiles, so this was hours for a modest region. Now: 16 worker threads
share a queue (I/O-bound, so the GVL doesn't get in the way), each
keeping its own persistent connection across every tile it fetches.
Measured live against the real Terrarium source: ~40ms/tile, ~16x
faster.

write_terrarium_mbtiles's SQLite writes and progress updates stay on
one thread (draining a results Queue the workers feed), so nothing
needed its own locking beyond the two Queues themselves.
2026-09-11 12:04:13 +02:00
randy bbe9f38bda Show build progress instead of a static "Building…"
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terrain.pmtiles can take minutes (tiles fetched one at a time) with no
way to tell a slow build from a stuck one. Now reports tiles_done/
tiles_total into the same status Hash the frontend already polls, and
the panel shows elapsed time (both files) plus tile counts (terrain
only) so the numbers visibly move every ~3s poll instead of sitting on
one static string.
2026-09-11 11:57:43 +02:00
randy cd56ebe0a1 Add in-app regeneration of offline.pmtiles and terrain.pmtiles
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A logged-in user can now trigger, from a new "Offline data" sidebar
panel, what was previously a fully manual go-pmtiles workflow
(docs/development.adoc): regenerate either file for the current map
viewport, no area-picker (same "visible area is the area" convention
the Overpass POI plugin already uses).

- lib/maptool/pmtiles_builder.rb: two independent background jobs
  (Thread + Mutex-guarded status Hash, same shape as app.rb's own GNSS
  poller), each writing to a .tmp path and atomically renaming into
  place so a build never serves a partially-written file mid-run.
  offline.pmtiles is a single `pmtiles extract` against Protomaps'
  public daily basemap build (byte-range extraction, not a full
  ~120GB download). terrain.pmtiles has no equivalent public
  Terrarium-encoded archive to extract from, so it fetches individual
  Terrarium tiles itself, packs them into an intermediate MBTiles
  (new sqlite3 gem), then the same `pmtiles convert`.
- 4 new app.rb routes (POST .../build, GET .../build-status) plus
  size/mtime added to the existing availability endpoints.
- public/js/offline_data.js: new sidebar panel, polling build-status
  the same self-rescheduling-setTimeout shape livetrack.js already
  uses for its own refresh loop.
- Both network-heavy pieces (the Protomaps build index, per-tile
  fetches) are injectable, so test/test_pmtiles_builder.rb exercises
  the actual build pipeline against a fake `pmtiles` binary without
  hitting a real network, matching this suite's existing
  keep-it-offline convention for external services.
2026-09-11 01:25:08 +02:00