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maptool/lib
randy d041c21270
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Fetch terrain tiles concurrently with persistent connections
Serial fetches (no connection reuse) measured ~650ms/tile, almost all
TCP+TLS handshake — a real bbox at z0..15 is tens of thousands of
tiles, so this was hours for a modest region. Now: 16 worker threads
share a queue (I/O-bound, so the GVL doesn't get in the way), each
keeping its own persistent connection across every tile it fetches.
Measured live against the real Terrarium source: ~40ms/tile, ~16x
faster.

write_terrarium_mbtiles's SQLite writes and progress updates stay on
one thread (draining a results Queue the workers feed), so nothing
needed its own locking beyond the two Queues themselves.
2026-09-11 12:04:13 +02:00
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