Wire offline hiking trails into the real build, API, and renderer
data/hiking_trails.geojson now generates automatically as the last step of every offline.pmtiles build (PmtilesBuilder.extract_hiking_trails, best-effort — a failure here doesn't fail the whole build), merged across all selected countries with cross-border dedup by OSM relation id (HikingTrails.extract_merged). Served at GET /tiles/hiking_trails.geojson and GET /api/hiking-trails, fetched client-side only once the overlay is actually toggled on. hiking_trails.js now prefers this local file whenever it exists, regardless of which base map (online/offline) is active — same "prefer local when available" story as HillshadeControl already uses for terrain. Offline click hit-tests the real vector layer directly (queryRenderedFeatures) instead of querying Overpass — instant, no network. Coordinates are rounded to 5dp to keep the combined file smaller; colour tag values are normalized against a known-safe set before ever reaching a style paint property. Verified extract_merged (new: combines multiple countries' extracts, dedupes overlapping relations) against two real cached country PBFs on brick directly, not just fixtures.
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@@ -245,6 +245,10 @@ export class OverlaysControl {
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this._hillshade.setOfflineAvailable(available);
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}
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setHikingTrailsOfflineAvailable(available) {
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this._hikingTrails.setOfflineAvailable(available);
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}
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// Called by map.js's PitchToggleControl whenever the 3D pitch toggle
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// changes, so raised terrain follows the camera tilt rather than needing
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// the "Terrain shading" checkbox re-clicked to notice.
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