Replace offline basemap pipeline with Planetiler, unify online/offline styling
Offline tiles were built from Protomaps' own basemap schema, needing a completely separate hand-tuned theme (protomaps-themes-base + OFFLINE_THEME) from the online Liberty style's ONLINE_STYLE_PATCH — the two could never be made to match exactly no matter how much either side got tuned (today's session found and fixed several mismatches: building opacity, park boundaries, road casings, road widths). Offline.pmtiles is now built with Planetiler's default OpenMapTiles profile against Geofabrik per-country OSM extracts (osmium-merged when more than one country is selected), the same vector schema Liberty already expects. offlineStyle() now clones the same Liberty JSON (vendored as a local snapshot for reliability with no internet) and applies the identical ONLINE_STYLE_PATCH, just repointed at local PMTiles/glyphs/sprite — one palette instead of two, correct on both sides by construction. Also vendors Liberty's icon sprite for the first time (offline had none before), adds Java/osmium-tool/planetiler.jar to the Docker image, and removes the now-unused protomaps-themes-base dependency and the theme-comparison debug page that found today's bugs.
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@@ -8,7 +8,7 @@ independence from connectivity.
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== Offline data and cartography
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* [ ] Offline vector tiles (PMTiles/MBTiles) for Europe/world via Planetiler or MapTiler
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* [x] Offline vector tiles (PMTiles/MBTiles) for Europe/world via Planetiler or MapTiler — Geofabrik per-country extracts, `osmium merge`, Planetiler's default OpenMapTiles profile straight to PMTiles (`lib/maptool/pmtiles_builder.rb`); offline now shares the exact same style/palette as online (`ONLINE_STYLE_PATCH`) instead of a separate protomaps-schema theme
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* [x] Shaded relief / DEM layer — hillshade toggle in the sidebar, sourced from public Terrarium tiles online; reads `data/terrain.pmtiles` for offline if one's been generated (see docs/development.adoc), otherwise the toggle is online-only for now
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** [ ] Terrain slope readout for parking (numeric, not just visual shading)
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* [ ] Contour lines from OSM for hikes and mountain passes
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