Mapterhorn (mapterhorn.com, Protomaps-affiliated) publishes pre-built Terrarium-encoded terrain as PMTiles: a global planet.pmtiles (z0-12) plus ~450 regional chunks (z13+). Same pmtiles extract --bbox=... mechanism offline.pmtiles already uses, just against their files — confirmed live against their real manifest and the documented Interlaken example. Replaces fetching every individual tile ourselves (even after this session's earlier concurrency fix, still tens of minutes for a real region) with 1-3 extract calls plus a merge when the bbox spans more than one chunk: seconds, not minutes. Removes CONCURRENT_TILE_FETCHES, write_terrarium_mbtiles, tile_range, lng/lat_to_tile_x/y, fetch_terrarium_tile, and the sqlite3 gem entirely — none of it is needed once the tiles arrive pre-packaged. dem.js's point-elevation lookup (shadow.js's terrain-shadow overlay) hardcoded a 256px PNG tile assumption that Mapterhorn's 512px WebP tiles would have silently broken — now reads the actually-decoded tile's own size and mime type instead of assuming either.
75 lines
3.4 KiB
JavaScript
75 lines
3.4 KiB
JavaScript
// Elevation lookups against the same Terrarium-encoded terrain tiles
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// overlays.js's HillshadeControl already renders — pulled into its own file
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// since TODO.adoc lists two more near-future features (slope readout, solar
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// calculator) that will need the same "elevation at a point" primitive,
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// shadow.js's raymarch being the first real consumer.
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import { ONLINE_TERRAIN_TILES } from "/js/overlays.js";
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const DEM_ZOOM = 10; // fixed lookup zoom, independent of the map's own display zoom
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const tileCache = new Map(); // "z/x/y" -> Promise<{elevations,size}|null>, so concurrent lookups on the same not-yet-fetched tile share one fetch
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let offlinePmtiles = null;
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// fracX/fracY (not pixel coordinates): the tile hasn't been fetched yet at
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// this point, so its actual pixel size isn't known — online tiles are
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// 256px PNG, offline ones (Mapterhorn, see lib/maptool/pmtiles_builder.rb)
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// are 512px WebP. elevationAt scales these once the real size is known.
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function lngLatToTile(lng, lat, zoom) {
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const n = 2 ** zoom;
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const x = ((lng + 180) / 360) * n;
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const latRad = (lat * Math.PI) / 180;
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const y = ((1 - Math.log(Math.tan(latRad) + 1 / Math.cos(latRad)) / Math.PI) / 2) * n;
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const tileX = Math.floor(x);
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const tileY = Math.floor(y);
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return { tileX, tileY, fracX: x - tileX, fracY: y - tileY };
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}
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async function decodeTerrarium(bytes, mime) {
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const bitmap = await createImageBitmap(new Blob([bytes], { type: mime }));
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const canvas = new OffscreenCanvas(bitmap.width, bitmap.height);
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const ctx = canvas.getContext("2d");
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ctx.drawImage(bitmap, 0, 0);
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const { data } = ctx.getImageData(0, 0, bitmap.width, bitmap.height);
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const elevations = new Int16Array(bitmap.width * bitmap.height);
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for (let i = 0; i < elevations.length; i++) {
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elevations[i] = data[i * 4] * 256 + data[i * 4 + 1] + data[i * 4 + 2] / 256 - 32768;
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}
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return { elevations, size: bitmap.width };
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}
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async function fetchTileBytes(z, x, y, offlineAvailable) {
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if (offlineAvailable) {
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if (!offlinePmtiles) offlinePmtiles = new window.pmtiles.PMTiles(`${window.location.origin}/tiles/terrain.pmtiles`);
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const result = await offlinePmtiles.getZxy(z, x, y);
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return result ? { bytes: new Uint8Array(result.data), mime: "image/webp" } : null;
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}
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const url = ONLINE_TERRAIN_TILES[0].replace("{z}", z).replace("{x}", x).replace("{y}", y);
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const response = await fetch(url);
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return response.ok ? { bytes: new Uint8Array(await response.arrayBuffer()), mime: "image/png" } : null;
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}
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function fetchTile(z, x, y, offlineAvailable) {
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const key = `${z}/${x}/${y}`;
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let cached = tileCache.get(key);
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if (cached) return cached;
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const promise = fetchTileBytes(z, x, y, offlineAvailable)
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.then((result) => (result ? decodeTerrarium(result.bytes, result.mime) : null))
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.catch(() => null);
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tileCache.set(key, promise);
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return promise;
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}
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// -> Promise<number|null> — null on a fetch/decode failure, or a point
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// falling outside a partial offline extract's zoom range.
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export async function elevationAt(lng, lat, offlineAvailable) {
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const { tileX, tileY, fracX, fracY } = lngLatToTile(lng, lat, DEM_ZOOM);
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const tile = await fetchTile(DEM_ZOOM, tileX, tileY, offlineAvailable);
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if (!tile) return null;
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const px = Math.min(tile.size - 1, Math.floor(fracX * tile.size));
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const py = Math.min(tile.size - 1, Math.floor(fracY * tile.size));
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return tile.elevations[py * tile.size + px];
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}
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